In cascade I am trying to spawn a sprite particle smoke trail behind a sprite particle fireball that is using “initial velocity” to drive the fireballs movement but the smoke particles stay at 0,0,0 of the particle system. I am using “emitter initial location” in order to tie the smoke to the location of the fireball and I have most certainly set the “Emitter name” accordingly. Beyond that I am not sure what other settings I need to configure. I’ve tried different combinations of modules such as “Spawn PerUnit” and “GPU Sprites” Type data, non of which seem to work. Am I missing something or is this a bug?
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