So in our game I have a UMG menu that appears with buttons. Whenever the player touches a button I would like to emit some particles for feedback. How can this be achieved? I know UMG is supposed to render on top of all 3D but I was hoping there was a way to do this if the particle material was set up for UI as well. If this can work I need to figure out the location of the UMG button that was touched in 3D space so I can emit it there (unless there is a way to attach it to a UMG component).
If this is not possible how can I achieve a workable solution to do this?
I can see many other uses for this as well. For instance, any time the player achieves anything after a level it is typical to show a score screen. Particles would also be necessary on top of a high score or new level unlock.
Thank you for your time,