Hi,
So I want to make particular parts of a static mesh glow. For example, I have an orange crystal with a white base. Is there a way to make the orange parts glow?
Yes, you need more than one material slot. Then you can make the second material emissive.
Or, you can just use two meshes.
https://docs.unrealengine.com/4.26/en-US/RenderingAndGraphics/Materials/HowTo/EmissiveGlow/
It doesn’t look like that’s how they’re doing it in this guide. I’m not really sure how they are doing it.
Ok, that’s another way. You mask out the piece you want to be emissive in the material texture. It really depends what you have so far?