Emissive materials break when using splitscreen

Hello , can this also be in the default downloaded version of UE4.16 or does it have to be the github version? After editing the showflags.cpp file does it need to be recompiled or just saving does the trick? Thanks!

For people like me who are showing up late: it looks like this issue was finally fixed in Unreal 4.21.

Oh man! I spent a week and a half trying to get source build of the engine to work so I could flip that flag, and now I find out I never needed to?! Oh well. +100 XP