Ahh got it. I’m new to Unreal and I get pretty confused with which lighting-related settings are vs. aren’t applicable in a fully-Lumen scene, but it helps to know that “lightmass” related settings are only for static baked lighting. Thanks!
Ahh got it. I’m new to Unreal and I get pretty confused with which lighting-related settings are vs. aren’t applicable in a fully-Lumen scene, but it helps to know that “lightmass” related settings are only for static baked lighting. Thanks!