Hi there, this might be a stupid question but can someone confirm that the “Emissive boost” setting (in the material instance details panel and/or the object details panel) DOES work as expected for you in UE5 / Lumen? I’m unable to get that setting to have any effect and I can’t figure out why. I have an emissive material on a plane (a glowy cyan pool of water) and I can set its emissive boost to 1 or 100 or 0, with no apparent change in the amount of emissive lighting on nearby objects.