Emissive material boost for lumen

Try This: How to Create Masks With the Custom Depth Buffer | Tips & Tricks | Unreal Engine - YouTube

Material nodes:

Added the multiply node for the emissive intensity. You won’t get any type of lighting from it, not even SSGI. the fog will not be affected either.

Result:

Also works great when behind objects:

If performance is not your concern and want light to affect the immediate area, add a light in front of every window.

Hope it helps.

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