Emissive material applied to an object. Does not persive depending on the movement of the camera

Hello everyone.

I searched the forum but couldn’t find anything similar. I hope you can take a few seconds to watch the video.

Thanks!

Depending on the size of an emissive object, it may be operating in screen space only. This is a performance optimization which causes this. Try checking “emissive light source” on the light mesh’s settings. This will maken Lumen try to keep the object in its raytracing scene.
Increasing the size of the object, enabling Hardware Raytracing, and reviewing the Lumen Technical Document can also help.

Inglés

Thanks for answering!.

Yes, indeed I have the emissive light source active and the hardware raytracing is on.

I should start reviewing the Lumen documentation on this. It’s the first time it’s happened to me like this.