Hi all,
Im wanting to use the emissive for static lighting option in UE4.6, as shown in the following link
Unreal Engine 4.6 Released! - Announcements - Epic Developer Community Forums!
My concern was that, at least from what I have read, when enabled the option then bake direct lighting into the light map. And due to the reflection environment relying on indirect lighting in the light map only according to :
I was wondering if someone would be able to clear up if this is a viable option.
The emissive light not be the only light in the scene and isn’t a main light source, the rest are stationary.
Thanks in advance