My Emissive material suddenly looks very dull (especially up close)
I mustve done something to my lighting? My material? Idk…
I have a post processing volume but cannot find anything that would be effecting this.
From a bit of a distance it seems better than upclose.
Did you change your “supported shader model” or “rendering mode?”
If you no longer have HDR rendering turned on, for example, it will render quite differently.
Sorry, I mean “shader model” as in “graphics card flavor.”
(shader model 5 or 6; OpenGL versus Direct3D, etc.)
Also, if your shader model is set to “unlit” but you get that soft shading, then your shader is doing its own lighting computations somehow. At that point, whatever you do inside the shader will be the important bit, in addition to whatever limitations may come from the render/shader model.