Emissive is Dull?

My Emissive material suddenly looks very dull (especially up close)

I mustve done something to my lighting? My material? Idk…
I have a post processing volume but cannot find anything that would be effecting this.
From a bit of a distance it seems better than upclose.



hi @Xokks ,

Welcome to Baked Lighting!. in other words
Luoshuang’s GPULightmass

See post Emissive and Rect lights

This is a very deep article which may be too deep for you but have a look
Luoshuang’s GPULightmass - settings in BaseEditor.ini

It looked fine previously, what changed ?

No idea!,
The documents is huge and very intense

Did you change your “supported shader model” or “rendering mode?”
If you no longer have HDR rendering turned on, for example, it will render quite differently.

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Sorry where should I be looking to find that option?
Nvm I found it:

Sorry, I mean “shader model” as in “graphics card flavor.”
(shader model 5 or 6; OpenGL versus Direct3D, etc.)

Also, if your shader model is set to “unlit” but you get that soft shading, then your shader is doing its own lighting computations somehow. At that point, whatever you do inside the shader will be the important bit, in addition to whatever limitations may come from the render/shader model.