I would like to create emissive foliage for terrain like it is used in the movie Avatar to enlighten the level. ( Or a forest made of Christmas trees… )
Sadly the setting: Lighting -> Lightmass Settings -> Use Emissive for Static Lighting doesn’t seem to exist for foliage objects.
I know how to use emissive foliage without to effect other objects or the environment. But how I set the foliage to enlighten ( lightmap ) other objects like terrain or buildings ? What’s the trick ? I don’t see an option for this…
You can use for the foliage a normal material with emissive light option, select the foliage model and set Use Emissive for static Light. But yeah if you need something more advanced Epic should add a option or you should edit the engine.
Oh and: Emissive support for landscape textures which enlighten foliage, trees and other objects world be very cool to.
( Didn’t try if that works yet though… )