I know that Lightmass plugin has encountered some issues in past versions, but now is working very well, except for emissive baked lights from emissive materials.
I’ve tried every combination of checks, UVs, materials, but i cannot getting into any result.
Tried to boost from material and from the parameter in static mesh, nothings happen.
Even the old good swarm agent doesn’t give any result.
Can someone just confirm me that this feature is broken?