I’m trying to replicate these characters, and instead of lip-syncing their dialogue (as they have no lips to sync), I need the speech/sound to be tied into how bright the emission should be.
I know it’s possible to control it via Arthurs Audio BPs and/or the Audio Visualiser as this video demonstrates (though unlike that video I don’t need the mesh to change size with frequency), but I’m unsure of how to go about working something similar into what I need.
Or would a “cleaner” result be one that’s controlled via lip-sync? I know in the original it was done via their lip-sync program (called “GRIN”, nice name for such a program) and instead of driving shape interpolations, it drove color animation on the “mouth” shape/panel.
I’m very new to UE and trying my best to learn via tutorials, so I’m not looking to be “spoon-fed” the answers, but something to at least give a newbie some general idea of how to go about it would be great.
Thank you for all the assistance it’s greatly appreciated!