Emergency

Hello everyone it is an emergency

I have created an Actor Blueprint representing a wind turbine blade moving, and I have also created a blueprint widget representing the password to be put to start the animation of the wind turbine. how can I implement the two blueprints? i.e., when I put in the password the animation starts, instead if I put in the wrong password nothing happens.

Thanks in advance


Set up an interaction system, following one of the bazillons interaction system tutorials out there. Upon interacting with the turbine, create the widget for the player. Pass the interacted turbine as a parameter to the widget (eg. variable with “expose on spawn” enabled → the property appears in CreateWidget node). Once password is correct in the widget then you can easily access and start the turbine through the variable.

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thank you very much, I will update you very soon