A quick exploration of mud and water effects using the new mpm (and older flip) solvers in Houdini. Lighting and rendering in hashtag#unrealengine.
Cinematics #TechArt houdini #Sidefx #UnrealEngine epicgames #RealTime3D UE5 #Metahumans Substrate
A quick exploration of mud and water effects using the new mpm (and older flip) solvers in Houdini. Lighting and rendering in hashtag#unrealengine.
Cinematics #TechArt houdini #Sidefx #UnrealEngine epicgames #RealTime3D UE5 #Metahumans Substrate