A quick exploration of mud and water effects using the new mpm (and older flip) solvers in Houdini. Lighting and rendering in #unrealengine.
Cinematics #TechArt houdini #Sidefx #UnrealEngine epicgames #RealTime3D UE5 #Metahumans Substrate
A quick exploration of mud and water effects using the new mpm (and older flip) solvers in Houdini. Lighting and rendering in #unrealengine.
Cinematics #TechArt houdini #Sidefx #UnrealEngine epicgames #RealTime3D UE5 #Metahumans Substrate
It’s not bad, a bit too viscous, the rendering of the water is strange, especially the shadows. On the other hand the water does not really follow the rotation of the head and slides strangely