Hi,guys!
I wonder if there is a simple way without too much coding to create emblem editor like in For Honor.
I thought about material with several leyers, but didn’t figure out how to manipulate textures, like scaling or rotating elements.
Any ideas?
- Create an object(actor) that takes a texture component.
- Have a plane where you can set the Transform(location, rotation, scale).
- Use code to update the Transform via input.
Simple really.
Thanks for the direction! I,ve made some progress, but with decals and scene capture 2d