Emblem editor like in For Honor or CoD:Black Ops

I wonder if there is a simple way without too much coding to create emblem editor like in For Honor.
I thought about material with several leyers, but didn’t figure out how to manipulate textures, like scaling or rotating elements.
Any ideas?
DLX - EMB3.jpg

  1. Create an object(actor) that takes a texture component.
  2. Have a plane where you can set the Transform(location, rotation, scale).
  3. Use code to update the Transform via input.

Simple really.

Thanks for the direction! I,ve made some progress, but with decals and scene capture 2d