Hello all and thanks for reading.
Got a quick question and wanted to see if anyone has been successful in or knows if the following is possible.
Basically, I have a custom OpenGL solution. In essence, the solution is a wrapper to send a single OpenGL project across multiple machines and displays driving one output rendered over multiple displays. All of that is all working and I can build OpenGL applications within it all day long.
What I would like to attempt is to migrate some of my Unreal projects into this solution. The rendering window has to be created from the above solution. is there a way that within the entry point of my OpenGL project that I can in essence make a call to the Unreal entry point and pass the OpenGL window as the target window for Unreal?
Thanks in advance for your time!
That’s a very technical problem so you might not have any luck finding a solution–the source for UE4 is available though so it’s certainly something that could be made to work the way you want, but it’s not necessarily something that some else has tried to do before.
If you need a solution that can run UE4 across multiple displays there are some stuff for that though. If you use the Nvidia Quadro graphics cards it has a feature called Mosaic where you can configure several displays in whatever configuration you wish. For example, we have a set up here with 6 displays in a row in portrait using 3 Quadro 4000’s (two displays on each card) and it works pretty well. I haven’t tried a UE4 project on it though, since in general those cards aren’t terribly powerful. I know there’s some other graphics cards for running multiple displays as well.