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Embarrassingly bad color correction. What am I doing wrong?

I’m sure we’ve all seen the page on post-processing color grading over there. But how many of us have actually tried making a lookup table for changing the color?

I tried. It looked really good in photoshop. But this is what it looks like in-game:

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I’m pretty sure I must have done something wrong. I’m not sure what though.

Just as an experiment, I tried plugging in the neutral LUT from the color grading page, and it still looks horrible. All I did was make a post-processing volume, and plug in the neutral LUT. Did I miss something?

OK, nevermind. Figured it out. When you import the texture, you have to set its texture group to ColorLookupTable.