Elmarath - Easy Skeletal Mesh Mesh Merge Async

Easy Skeletal Mesh Merge Async is a powerful Unreal Engine plugin designed to streamline and optimize modular character creation. It provides a simple, asynchronous workflow for merging skeletal meshes at runtime—reducing draw calls, improving performance, and making character customization systems significantly easier to manage.

Epic’s built-in Skeletal Merging plugin works, but its complexity, reliance on hard references, and replication challenges can slow down development.

This plugin builds on Epic’s system while offering a modern, developer-friendly API that works seamlessly in both single-player and multiplayer environments.

📚Learn More

  • Documentation

  • Showcase Video

⭐Key Benefits

  • Clean, intuitive API

  • Fully asynchronous merging

  • Multiplayer-safe replication

  • Ideal for live runtime customization

  • Reduces draw calls & boosts performance

🎮Typical Use Cases

  • Modular character systems

  • RPG / survival equipment & gear

  • Inventory-driven mesh changes

  • Character customization menus

  • Cosmetics in multiplayer games

🔗 Dependencies

  • SkeletalMerging

This is great! Thank you! I left you a written reivew and forked it on github in case I get time to contribute if needed.

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Is there any possibility that this will be available for earlier versions?
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This plugin should work by default in earlier versions if you just copy and paste the plugin in your project “Plugins” folder. If you don’t know how to do that you could just search it online - there are lots of information about that.
Currently I don’t plan to support the earlier versions to make things simpler for me. But maybe in the future.