Elium - Prison Escape

I can’t believe this thread was still on the first page :smiley:

work on Elium continues of course!
lately I’ve been spending some time on a graphical update, and now it’s finished.

the improvement most worthy of a mention is an update to all materials in the game. I made a PBR approximation in all my materials (using the Schlick lighting model, Equirectangular reflection maps for nice blurry reflections, and a few minor hacks). but as the environments are all rock the improvement is extremely subtle most of the time (light spreads more softly), and only really shows when metal pieces like swords and armor come into view.
still I’m quite happy with it :slight_smile: