Hi all –
In my project, I have it setup so that multiple different landscapes automatically spawn next to each other. However, what I’ve noticed is that the directional light in the scene will create these dark seams on the terrain dependent on it’s angle, which makes it obvious that they’re separate landscapes. I’m hoping to try and eliminate these seams if at all possible…
Image for reference.
I could try to hide them under foliage/other meshes, but I was curious if there was a smart way to eliminate this behavior caused by a directional light. Disabling shadows doesn’t seem to work, because its almost like the light isn’t “reaching” the edge, which is causing the darkness.