Hi everyone,
I made a elevator, now I would like to implement level indicator and I need your advice on how to do that.
Here’s the preview of what I would like to achieve:
I want to create a smart material that I could control with dynamic material instance, but the question is how can I implement changing position of the mask for highlighting specific level.
All levels (numbers) are in one texture, I’ve got a mask that I want to have emissive light with opacity.
How should I change the position of the mask?
Thanks for any response!