Elevator level indicator material

Hi everyone,

I made a elevator, now I would like to implement level indicator and I need your advice on how to do that.

Here’s the preview of what I would like to achieve:

88576-elevator.gif

I want to create a smart material that I could control with dynamic material instance, but the question is how can I implement changing position of the mask for highlighting specific level.

All levels (numbers) are in one texture, I’ve got a mask that I want to have emissive light with opacity.

How should I change the position of the mask?

Thanks for any response!

Never used smart materials, not expert in Unreal at all, but first idea came to my mind - to create colliders on every floor and just switch img when it touched
I know, not exactly how you want it to work, but result is the same)

Got it covered as a material.