Hello everyone ! First I apologize if I am not in the good forum.
I am beggining in Unreal, and making a sci-fi game in Unreal Engine, created a ‘Light’ Elevator using a mesh set to “Overlap all” and a collision sphere that detect when player step on it and makes the player rise into the air, as well as a timeline so it can use an animation. Each time I step on it the elevator work and the player rise into the air, but before the rise, the player is also teleported each time at the exact same location, whatever values I enter while I only want it to rise in the air.
I came here hoping to find help, here is my blueprint.
Thank you ! ^^