The main feature of this project is the dream-like mood, resulting in some never-felt-before, raw/tranquil emotions.
First/third person view point.
The idea of this game first came to me let’s say like, 3 or 4 years ago.
Due to the lack of good hardware, I had to put the project on hold.
Three months ago, I bought a new computer, with high-end hardware specs, so now this visionary project can finally come to life.
I can’t give you too much details about this game, other than it’s going to be something really different.
The story is solid, filled with plots.
The soundtrack (created by me) is very chilling, and also symbolic.
Unlike a lot of other horror games, which rely on jump-scares, this game’s tense atmosphere is the foundation that it will be built on.
mwgames, Indie Developers
Smith Nicholas (Project Creator)
Project Managment, Game Design - 2 years
Writer, Composer and Graphics Design- 5 years.
3D Object Artist - 6 months.
Level designer - 1 year.
We currently have a voice actor (for the main character), but we are looking for more.
“Vengeance in Wooflands” - retro sidescroller.
Intermediary level required.
Experience with C++ a bonus.
Experience with UE4 Blueprints required.
3D Character Artist (2)
Experience with Maya a bonus.
Experience with UE4 toolset a bonus.
Expected to create and animate human (both male/female) characters & monsters.
3D Environment Artist (1)
Expected to create decent different terrains ranging from forest hills to highway hills.
3D Object Artist (2)
Experience with Blender required.
Expected to create different models, ranging from furniture to vehicles, trees, and so on.
We do not require a certain age.
After we build the game’s core, I would like to create an Indiegogo/Kickstarter campaign. Also, a Steam Greenlight campaign will be created.
Here it is a sample from what I’ve done until now: