so this is rather a maya question than a ue4 question I guess. Anyways, right now I’m analyzing the Elemental Demo with its cool animations and effects and I just can’t figure out how you guys from Epic did these lava streams flowing down the rocks in the cave. I exported the “SK_LavaDripFlowAnim_02b” and imported it back to maya to see whats going on here. Seems like its done by using a cluster, animating every single vertice ?
Did you use a mesh following a path at first ? Whats the deal behind it ? How can I do/learn that ?
Thx in advance!!!