Skinned Foliage brings static and skeletal mesh foliage together in a single Unified Foliage Mode. Paint, edit, and replace vegetation using familiar Unreal Engine foliage tools.
Unified workflow — manage static and skeletal mesh foliage in one palette.
Familiar tools — Paint, Erase, Single, Fill, Reapply, Select, and Lasso.
Instance editing — move, rotate, and scale selected instances with the viewport gizmo.
Foliage replacement — switch between static and skeletal foliage while preserving placement.
Collision support — use Physics Assets or optional collision meshes.
Per-type settings — control placement, animation, materials, shadows, and draw distances.
Tick optimization — optionally disable component ticking for static skeletal foliage.
Customizable previews — adjust thumbnail background color and lighting.