EK Studio - Skinned Foliage Tool

Skinned Foliage brings static and skeletal mesh foliage together in a single Unified Foliage Mode. Paint, edit, and replace vegetation using familiar Unreal Engine foliage tools.

Workflow Showcase

Optimization test

Documentation

  • Unified workflow — manage static and skeletal mesh foliage in one palette.

  • Familiar tools — Paint, Erase, Single, Fill, Reapply, Select, and Lasso.

  • Instance editing — move, rotate, and scale selected instances with the viewport gizmo.

  • Foliage replacement — switch between static and skeletal foliage while preserving placement.

  • Collision support — use Physics Assets or optional collision meshes.

  • Per-type settings — control placement, animation, materials, shadows, and draw distances.

  • Tick optimization — optionally disable component ticking for static skeletal foliage.

  • Customizable previews — adjust thumbnail background color and lighting.