UPDATE 8
Hey everyone! Here’s the 8th update to my Egyptian-inspired project in Unreal. This time, I wanted to focus on texturing the pools with the tillable textures, although I still need to work on the water, alongside the round road at the top of the temple. It was suggested to me that making it colorful and bright would give a sharp contrast to all of the rocks and sand around the environment. Additionally, I decided to create a new asset for the scene, that being a treasure chest which will remain at the top of the temple. It was fun modelling it all in Maya, learning how to use curves and falling simulations for the coins. I hope you like it!





