Egyptian-Inspired Project

Hello everyone! This is my second time posting on the Unreal forums, ready to share my next game art project! This time, it’s gonna be inspired by egyptian architecture, specifically a temple for the god Anubis. Below you can find the first concepts for it So far all I have is the blocking, the board of references, and inspirations for it. I’m gonna keep updating this weekly, so please look forward to it!





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Hello everyone! Here’s the second update to my project. Things are moving on smoothly so far, I sculpted the rocks on Zbrush and managed to bake them with the high poly as normal textures, giving tillable textures to them. I also updated the blocking and added an entrance, alongside palm trees. I hope you like it!








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UPDATE 3:

Good evening! Here’s my third update to my project thus far. I had to update my scene and use giant rocks from FAB rather than my own because I didn’t enjoy their previous appearance, and didn’t look realistic enough. Additionally to expanding the scope of my scene in order to make it more grandiose, I’ve also added better and well-rendered palm trees around the Temple, alongside giant obelisks near the big Anubis statues in order to draw more attention to it. I’ve also managed to sculpt the pools around the temple.


I hope you all like it!




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@BadLady03 Just saw your post and your work is coming along very nicely. Love to see a video walkthrough. What kind of game are you making ?

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Hi there! To answer your question, it won’t be a game, this is a university project where we need to create our own scene in Unreal, and I chose an Egyptian environment to base myself off of

Speaking of which, here’s the weekly update! It’s my forth upgrade of the project thus far. Made a lot of advancements on the smaller assets by texturizing them in Substance Painter, alongside adding the tillable textures to the bigger assets. I found enjoyment in doing the former the most since it deals more with the creative aspect of it rather than problem-solving within Unreal, which in my opinion can become pretty bothersome. I hope you like it!







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Your work looks amazing and I am little bit jealous that you can create this and you make it sound so easy. Your skills/knowledge is far better than mine but I will catch up to you :joy:
I cannot wait to see this when you complete it. Good luck with the project and have a nice day.

Hey there @BadLady03,

Hope you’re well :slight_smile:

Just popping in to say this is looking amazing so far. I genuinely cannot wait to see the final product. Good luck and happy developing until then :smiley:

UPDATE 5

Good evening! Here’s the fifth update of my project. So far, I mostly focused on adding modular textures to the stairs and walls, finally texturing the door below the temple as well. I changed the way the stairs look to be more accurate to Egyptian architecture. I also replaced the rocks with assets on FAB. As for the big pools, I’d like to reserve them for later since they are quite complicated to do, they need their own time and space for things. Thank you for the comments and have a nice day!





UPDATE 6

Hello everyone! Here’s my sixth weekly update to my project. This time, I mostly just focused on changing the textures of my assets to make more accurate to my references, alongside finally sculpting the big Anubis statue and texturing it on Substance Painter. I had a bit of creative freedom with this one since it resulted into a mix of multiple references combined. Unfortunately a bit of my progress was halted yesterday due to some personal setbacks, so I couldn’t do more than what I expected. I hope you enjoy!







UPDATE 7

Hello everyone, here’s the 7th update to my Egyptian project in Unreal! Not much was done this time, I mainly just wanted to focus on sculpting the pools in a better way, adding the textures to the main walls of the entrance, and changing the color of the rocks since their original palette felt out of place. I’d like to talk to my teacher to figure out how I’m going to texture both the circular pathway (using tillables) and the pools, alongside adding the water in it. I hope you like it!






UPDATE 8

Hey everyone! Here’s the 8th update to my Egyptian-inspired project in Unreal. This time, I wanted to focus on texturing the pools with the tillable textures, although I still need to work on the water, alongside the round road at the top of the temple. It was suggested to me that making it colorful and bright would give a sharp contrast to all of the rocks and sand around the environment. Additionally, I decided to create a new asset for the scene, that being a treasure chest which will remain at the top of the temple. It was fun modelling it all in Maya, learning how to use curves and falling simulations for the coins. I hope you like it!






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Hello guys! Here’s the 9th update of my project, I remodeled the walls of the temple to look more like reference since I disliked their original look and didn’t make sense, and also proceeded with implementing the first texture pass on my treasure. I was also suggested to change the colors of the pools to fit the environment better since the white color looked out of place. Thank you!






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UPDATE 10

Hi everyone! I have another update ready. This time I wanted to focus more on small assets that I would add in my main scene, there will be more of them. I also managed to finish my chest’s textures and textured the entrance walls. My next step would be to do the same with the gate, in which I also changed in order to make it look more accurate to the reference. I hope you like it!





Good evening! I’m finally reaching the project’s end, just one or two more updates. Here’s what I did at the moment. I finally finished the main gate and added some extra components to make the main temple look more colorful, like banners and patterns on the walls. I figured my scene didn’t look too eye-catching before, and although I feel like I could’ve done more, it looks much better than before. I hope you enjoy it!





Hello @BadLady03 !

I’m just now getting caught up on your project and I must say I am a fan. The richness of the colors really makes me feel intrigued. I know Ancient Egyption style projects with the old and faded look can be fun but I enjoy the life you bring to the scene!

Will there be a video walk/fly through once the project is complete?

UPDATE 12 (THE FINAL ONE?)

Hello everybody! Here’s the next update of my project. I think we’re finally reaching the end! Aside for a couple of minor adjustments in the normals of certain assets, I don’t think there’s much change. However, I’m expecting to receive feedback from my superiors soon. Here is what I have so far, including a video displaying all of the original assets used

I learned a lot throughout this project and I can say for certain that I had less hardships this time than before in my earlier projects. Of course there were the stressful moments, but I think it paid off. I hope you like it!





FINAL UPDATE

Hi everyone! I’m glad to have gone through this adventure, but it seems like we’re finally reaching the true end of the development of this project. Thank you so much for following it, I learned a lot of things throughout all of it, and while it had its ups and downs, I’m sure whatever skills I acquired while making it will follow me for my next projects. Here’s the final cinematic, alongside the progress video. Have a good day!