Hello!
I’m encountering a replicable issue when launching my title through EGS.
Normally, everything works fine. However, once the artifact has been updated with a new build, what happens is:
- Press Launch on the title in the launcher
- Game updates
- Game launches without -deploymendId set (all other args are as expected). As such, EOS can’t be initialized.
If you then exit the game and relaunch it, deploymentId is now set as well and everything runs well until the next update.
The alternate flow somehow works:
- Press the update button.
- Let the game download.
- Launch the game.
I’ve verified this with two accounts and machines by logging the arguments.
Am I doing something wrong with the configuration or is this just the launcher behavior? Does it just need some time before launching the game?
Thanks.