Hey guys,
I have quite a lot of instances of a UPaperGroupedSpriteComponent (up to millions). Now I want to change the rotation & size of all of the instances in an efficient manner, maybe even every frame if possible.
How do I do this best?
I saw the UpdateInstanceTransform function, but it gave me errors (see comments), so maybe it would be nice if you could give me some hints on how to use it. I also thought about rotating the Sprites in the Vertex shader but I dont know which shader is used for the sprite rendering.