Hello there, question for modellers, texture artists, and all those 3D/2D artisans!
My prior experience with 3D has been very, very low poly, and I’m trying to make a switch to current-gen asset creation. It’s coming along slowly, but I’m always stuck behind “is this going to take too much resrouces in a big game?” wall.
I’m currently approaching to designing a large medieval-esque village, and one of the first things I want to get done is a palisade. The palisade poles I’m looking at making are similar to the following:
http://static5.depositphotos.com/1006102/503/i/950/depositphotos_5032481-Palisade.jpg
I’ve come up with an idea which is roughly explained here:
Here, you see a model with 3 textures - 1. cut-wood, 2 cut-wood with alpha to create the effect, 3 - regular wood. Second texture is applied at a slightly scaled, separate mesh overlaying the regular wood. These three I will be able to reuse in different places as well. Hence, the model is effectivley having 3 materials. Is this efficient? I know that creating a single texture is also an option, but to be honest, I’d rather have more textures I can reuse later, than creating just this one for the asset. What do you guys think, is that a good way of going about it?