So i’m making an inventory system and had a question on what would be more efficient for a mobile game.
The inventory is a simple hotbar like in minecraft, but it expands based on how many items are in the inventory.
My question is, should i set it up to dynamically create or destroy inventory boxes so that there is always one more box then there are items, or should I just add and hide a few more boxes than i could possibly need?
this is being done in Blueprint, if that changes anything.