Very consistently I will have my effects that I’m spawning and activating not render in a sequence. A fix is literally to restart Unreal and things will magically render. I can’t continue to do this every shot. Is there a memory leak somewhere that I’m missing? An options to have everything in a sequence reset right before it renders?
anyone?
I’ve now resorted to restarting Unreal every time I want to render. Every single shot.
I’ve never had that issue
but you can try play mode
and see if the fx show up each time
play mode is what is running when the sequencer renders, so if it doesn’t show up there, you can try to debug from there
Important issue. Any other troubleshooting steps?
check the bounding box size on the particle emitters?