eelDev - Simple Building System

Simple. Flexible. Multiplayer-ready.

This is a streamlined building system for Unreal Engine that empowers your players to construct anything — from houses and campfires to boats, fences, traps, and beyond — all with full multiplayer support.

Whether you’re prototyping a survival game, a sandbox sim, or a multiplayer builder, this system is built for quick integration and expandability.

Features
  • In-Game Placement SystemPlace prefabs dynamically with collision detection for landscapes and other building components.

  • Health & Damage SupportBuildings can take damage, have health, and be destroyed — perfect for PvP or raiding mechanics.

  • Destruction SystemIncludes built-in cleanup and logic for destroyed buildings.

  • Socket Placement SystemSnap items together using sockets — great for doors, traps, props, or modular add-ons.

  • Ownership SystemTrack and manage building ownership — useful for permissions, upgrades, or team systems.

  • Fully Multiplayer CompatibleAll systems replicate properly in multiplayer. Place, damage, destroy — everything syncs across the network.

Use Cases
  • Survival Games

  • Sandbox Simulators

  • Base Building Mechanics

  • Coop PvE or PvP Experiences

Documentation & Support

Video Demonstration