Simple. Flexible. Multiplayer-ready.
This is a streamlined building system for Unreal Engine that empowers your players to construct anything — from houses and campfires to boats, fences, traps, and beyond — all with full multiplayer support.
Whether you’re prototyping a survival game, a sandbox sim, or a multiplayer builder, this system is built for quick integration and expandability.
FeaturesIn-Game Placement SystemPlace prefabs dynamically with collision detection for landscapes and other building components.
Health & Damage SupportBuildings can take damage, have health, and be destroyed — perfect for PvP or raiding mechanics.
Destruction SystemIncludes built-in cleanup and logic for destroyed buildings.
Socket Placement SystemSnap items together using sockets — great for doors, traps, props, or modular add-ons.
Ownership SystemTrack and manage building ownership — useful for permissions, upgrades, or team systems.
Fully Multiplayer CompatibleAll systems replicate properly in multiplayer. Place, damage, destroy — everything syncs across the network.
Survival Games
Sandbox Simulators
Base Building Mechanics
Coop PvE or PvP Experiences