Join us this Friday when Tom Shannon, Technical Artist at Epic Games, will explore the systems available in Unreal Engine to create in-editor tools that automate and improve workflows, reduce errors, and even extend the Editor, unlocking new functionality.
Using Blueprints—the native visual scripting language in Unreal Engine—Tom will demonstrate how to create robust tools and shortcuts that can run from a right-click menu or even with a full UI built using Unreal Motion Graphics, our native UI development tool.
Please join us to discuss these systems, how we use them at Epic, and how you can introduce these concepts to students who show an inclination towards this aspect of tech art.
Friday, June 19 @ 2:00 PM ET
Luis Cataldi - Global Education Evangelist - @EpicLuisC](http://www.twitter.com/EpicLuisC)
Tom Shannon - Technical Artist, Education - @TomShannon3D](http://www.twitter.com/TomShannon3D)
Mark Flanagan - EMEA Education Partnership Manager - @marknaught](http://www.twitter.com/marknaught)