Educator Livestream: Being an Unreal Engine Programmer - June 26

WHAT

On this week’s Educator Livestream, we will be discussing what it means to be an Unreal Engine programmer and the different types of programmers that work at Epic Games and in the games, film and visualization industries.

Tom and Mark will be joined by our special guests Jeff Farris (Principal Programmer, Special Projects), Kyle Langley (Technical Designer, Fortnite) and David Hill (Principal Mathematician, Unreal Engine) who will be discussing their roles at Epic Games, their day to day work, and sharing some of the projects they have worked on.

We will be spending some time talking to each of them to reflect on their own education and career journeys and ask them to look to the future and give us some insight into the skills that the next generation of programmers will need to become the next generation of games and engine programmers. We will also explore the differences and commonality between the different types of programmers employed at Epic and in the industry as a whole such as: Gameplay Programmers, Engine Programmers and Rendering Engineers.

See you Friday!

WHEN
Friday, June 26 @ 2:00 PM ET

WHERE
Twitch

WHO
Hosts

Luis Cataldi - Global Education Evangelist - @EpicLuisC](http://www.twitter.com/EpicLuisC)
Tom Shannon - Technical Artist, Education - @TomShannon3D](http://www.twitter.com/TomShannon3D)
Mark Flanagan - EMEA Education Partnership Manager - @marknaught](http://www.twitter.com/marknaught)

Special Guests
Jeff Farris - Technical Director, Special Projects - @Byooler](http://www.twitter.com/Byooler)
David Hill - Principal Mathematician, Unreal Engine
Kyle Langley - Technical Designer, Fortnite

Where can I find the recording?

@Amanda.Schade, @TomMegaShannon

I’m also wondering about the recording. I catch all the streams once they are uploaded to YouTube, but haven’t seen this one appear yet. Hoping it’s not gone forever because it sounded like a great topic!

Here is the link of this recording on the Twitch:

The recording has the **wrong **name on the Twitch. It has the same name as the previous recording:
Inside Unreal: Virtual Production Techniques For Live Events

Ah, very sneaky. XD Thanks @RomeroBlueprint, I appreciate the link!

Some feedback:

In the Youtube description (or here in the thread), please write a list of timestamps in the video that we as viewers can use to see what parts of the livestream may be interesting to us.

Youtube has a new thing where you can create “sub-sections” of the video, for example.