Educator Livestream - Becoming a AAA Technical Artist - September 11, 2 PM EDT

WHAT

Following the theme of “Becoming a AAA Developer”, this week we welcome three of Epic Games’ top technical artists to the stream to discuss their roles at Epic and share their personal journeys to becoming technical artists.

Technical artists are in huge demand in every field that uses Unreal, from film and TV to AAA games. However, it can be challenging to help students learn the skills required to take on this fun, in-demand career path. Principal Technical Artist, Ryan Brucks, and Senior Technical Artists Bill Kladis and **Simone Lombardo **will join the stream to discuss the relevant skills, specific focuses, and day-to-day challenges that technical artists are asked to face to help make an Unreal Engine project succeed.

Please join us once again on Friday, September 11th for another informative and valuable Educator Livestream on twitch.tv/unrealengine.

WHEN
Friday, September 11 @ 2 PM EDT

WHERE
Twitch

WHO
Hosts

Luis Cataldi - Global Education Evangelist - @EpicLuisC](http://www.twitter.com/EpicLuisC)
Tom Shannon - Technical Artist, Education - @TomShannon3D](http://www.twitter.com/TomShannon3D)
Mark Flanagan - EMEA Education Partnership Manager - @marknaught](http://www.twitter.com/marknaught)

Special Guests
Ryan Brucks - Principal Technical Artist - @ShaderBits
Bill Kladis - Senior Tech Artist - @anonymous_user_67f327bc
Simone Lombardo - Senior Tech Artist - @epic_simone

4 Likes

Excellent talk. Thank you for sharing this valuable talk. I wished I had this long time ago when I started my career as a Tech Artist. That being said, I will like to give some advice for future tech talks that I think can benefit teachers and students:

This talk shows teachers what to teach their students, and perhaps even show them this video. Imagine being in that classroom equal parts women and men, and certainly with more skin colors, but the only people you see are middle-aged white men. It might create the opposite effect: It might discourage those that want to get into tech-art, especially women and minorities. I’m sure the same problem might present itself in the interview process.

This goes beyond EPIC, but I care for EPIC and want to point it out. Some small tweaks in how materials are presented can make others understand Tech Art is for everyone, regardless of their background, sex, or skin color. :slight_smile:

2 Likes