As with character artists, schools and universities are also filled with students aspiring to become environment artists for both game and film companies. However what does it really take, both in this generation of real-time tools, as well as the next, to create rich and compelling virtual worlds? We’ll explore this question on Friday’s Educator Livestream.
Tune in to meet two of Epic Games’ Senior Environment Artists to discuss both current and next generation environment art methodologies and workflows. They’ll also answer, “What should students do, and instructors help instruct as they craft virtual worlds in Unreal Engine 4, as well as prepare for Unreal Engine 5?”
See you this Friday, August 21 for another fun and helpful Educator Livestream on twitch.tv/unrealengine
Friday, August 21 @ 2 PM EDT
Luis Cataldi - Global Education Evangelist - @EpicLuisC](http://www.twitter.com/EpicLuisC)
Tom Shannon - Technical Artist, Education - @TomShannon3D](http://www.twitter.com/TomShannon3D)
Mark Flanagan - EMEA Education Partnership Manager - @marknaught](http://www.twitter.com/marknaught)