EDL, OTIO or XML to UE5

Hello.

I have an edit created in premiere with a real image and I want to create a “master sequencer” within Unreal in a simple way with an EDL or other similar file.

I’ve been trying but I can’t correctly read the information from the EDL to pass it to UE via python.

Is there a plug-in or development that does it directly? If not, can you help me out with it?

Hi @SamSayonara , Im looking into this aswell, Ideally I would love to build scripts that build template projects out of edited ELDS, that incorporate Mocap data, as well as audio and video textures trimmed accordingly etc.
Wondering if you had any luck?