Hello. I’m simply trying to get my EditorUtilityWidgetBlueprint to run when the editor starts. (for all users)
the [solution found in the docs][1] says to add to your DefaultEditorPerProjectUserSettings.ini:
[/Script/Blutility.EditorUtilitySubsystem]
StartupObjects=/Game/EditorUtilities/EUWB_Graphics.EUWB_Graphics
Which returns:
LogEditorUtilityBlueprint: Warning: Expected object of class EditorUtilityWidgetBlueprint: /Game/EditorUtilities/EUWB_Graphics.EUWB_Graphics_C
LogSlate: The tab "/Game/EditorUtilities/BPEW_Graphics.BPEW_Graphics_ActiveTab" attempted to spawn but failed for some reason. It will not be displayed but it will still be saved in the layout settings file.
I have also tried:
[/Script/Blutility.EditorUtilitySubsystem]
+LoadedUIs=/Game/EditorUtilities/EUWB_Graphics.EUWB_Graphics
With no success.
So currently, I have this added to DefaultEditorPerProjectUserSettings.ini:
[/Script/Blutility.EditorUtilitySubsystem]
StartupObjects=/Game/EditorUtilities/EUWB_Graphics.EUWB_Graphics_C
Which now returns this warning:
`LogEditorUtilityBlueprint: Warning: Missing function named 'Run': /Game/EditorUtilities/EUWB_Graphics.EUWB_Graphics_C`
I clearly have overridden the provided Run function as the docs suggests, and I’ve enabled bAutoRunDefaultAction=true
Would really appreciate some help on this issue, cheers!