EditorUtilityWidgetBlueprint couldn't able to show borders

Hi i would like to make borders for my editor utility widget but it doesn’t shows every image i intended to show, how do i fix it?

Maybe your custom size is too big? Have you tried Fill Screen?

Drag around the double arrow at the lower right corner of your widget. This will show you how your widget will behave in different resolutions and screen rations. Observe how your widget behaves. It is possible that you have set some fixed size of your vertical and horizontal elements.

Btw the engine already has a couple of ways to create borders: https://www.youtube.com/watch?v=Ho0G26VxmII

I tried fit to screen and dragged put image box with border option. It seems it isn’t changes and slightly off from left and bottom even if i fullscreen the window for the widget.

I use 1920/1080 for my laptop resolution is it because could it be some mismatch with my unreal engine settings preventing me to see from different aspect ratio?