EditorUtilityWidget node graph scripting

Hi people!

Been doing a bit of unreal python scripting and i’m wondering if it’s possible to access an EditorUtilityWidget object and add nodes into them?

I’ve managed to create the asset itself using “unreal.AssetTools.create_asset()”, but so far I’ve not been able to find anything in the Unreal Python API that allows me to add nodes to the created EditorUtilityWidget.

Thanks in advance!