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Editorplane and collisions?

IF YOU NEVER USED AN EDITOR PLANE DONOT REPLY THANKYOU…

Ok so I have an “”“editorplane”"" that i have put in my game level and added a texture to it to make it look like a see-through floor.
however I can’t get this “”“editorplane”"" to have a collision? anyone know how “”“EDITORPLANE”"" and Collision for them work?

here is a screenshot of what i mean
as you see in this image there are the collision settings for the “”“EDITORPLANE”"" whaat am I doing wrong???

Screenshot_5.jpg

but when i click play my player actor falls though the “”“EDITORPLANE”""…
Any one know what settings i need to give the “”“EDITORPLANE”"" to allow the player to walk on it like it is a floor?

I tried to use a box for this but my material made the edges see-though and made strange holes in the walls that the CUBES were touching.
this is why I needed to use a “”“EDITORPLANE”"" NOT a cube…

as you see in the second image the walls have a white line in them… that is the cubes with the texture added to them. since the texture is
transparent you see holes in the walls that the “floor” is touching. and from far away they look like white lines.
this is why i need to use “”“EDITORPLANES”""

Screenshot_4.png

ok so here is how i fixed it :smiley:

changed a few settings in the collisions…
b376a500737eac28ac39e2eefab08463b15dd5c3.jpeg

and added a type of collision marked in this image. no other type of collision worked with the editorplane…

18027de60e94a0613644fef41b34ce7e0f1d9b86.jpeg

NOW I CAN MAKE FENCES AND OTHER COOL THINGS!!!