Has anyone else seen this and/or know how to fix it?
My script is barebones. It’s an editor utility widget that has one button that fires a custom python node in it that just prints hello.
That all works. <and yes, the script is added as a “startup script” and is in a directory that’s added to the python “additional paths” option>
The issue is that if i leave that widget window open when i close/restart unreal, it corrupts the python node. To fix that, you basically have to close the widget window and close/restart unreal again, then open the widget window. This obviously sucks, so I’d like to know what I’m doing wrong?