Hope someone can help me here, I’ve been tweaking some physics and am finally happy with them…when playing in the editor
Problem is, when I package the project I get a difference behavior!
Is this related to the fact that I’m applying some speed limits to my physics objects, and those limits are based on checking velocities every frame?
Or is it something else?
Either way, any help at all would be much appreciated.
I am unsure if you have put this issue on our AnsweHub, but if you have not, could you please do so. Here is a link to the AnswerHub: https://answers.unrealengine.com/index.html. This will let us better assist you with the packaging issue that you have been experiencing. If you could also follow this template on how to report your bug, that would be greatly appreciated. Here is the template: How do I report a bug? - Programming & Scripting - Unreal Engine Forums
Thanks and have a great day!