hello, if my viewport camera is stuck in a wall when i press “play in selected viewport” my player pawn will not spawn and the camera will move to 0 0 0 location in world. if my viewport camera is not stuck in a wall or colliding with an object, the game runs perfectly. can someone explain this? i have to move the viewport to a position where its not colliding with any objects everytime i want to test my game …
i am super new to this <3 <3 <3 best regards .
Hey there @Dj_fukboi! Welcome to the community! So you currently have Current Camera Location as the selection. By default, if you’re in a wall or too far outside of the game space it won’t spawn the player or will spawn the player to be immediately deleted. I’d recommend placing down a player start in your world changing the setting to player start and allowing them to spawn from there. This is also the default location the player will spawn in your packaged game.
You can find this menu by clicking those 3 dots next to your play button and selecting Default Player Start. I’ll also go over how to pull one of those out if you don’t have one.
To make a new player start if you don’t have one.
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