I’m using PCG to populate 3.5 kilometers with sea grass and coral reefs, but editor gets very slow or crashes if I scale PCG volume to cover al the areas.
Is there a way to cover all the area succesfuly?
it works OK in small areas.
I’m using PCG to populate 3.5 kilometers with sea grass and coral reefs, but editor gets very slow or crashes if I scale PCG volume to cover al the areas.
Is there a way to cover all the area succesfuly?
it works OK in small areas.
Solution Unreal Engine 5.41 select PCG component and set generation trigger on “Generate at Runtime”
This topic was automatically closed 30 days after the last reply. New replies are no longer allowed.