Editor variables & default values

Is it in any way possible to access and update the default values of a variable (as set in the editor) from a PIE session?

I am trying to figure out if I can communicate variable-values stored in a .sav back to the editor so I can reset the defaults programmatically. This is for debugging purposes.

Presumably all variables and their blueprint default values are stored somewhere, but I don’t know if that location
is accessible during PIE time.

Not via blueprints, you would need to code in C++. UClass which is indentfier class in all classes, contains DefaultObject which has default varables

Ok, thanks.