[Editor Utility Widget] Spawn UI Widgets

I’m creating an Editor Utility Widget for a tool. In this tool, when the user clicks on a button, I want to spawn a couple of other buttons/actors.

So my question is, how do I spawn a widget inside a Editor Utility Widget using bluweprints?

One thing I tried is using the Create Widget node. Here I try to spawn my “UE_Button” widget:


But when I run this, I get:

LogScript: Warning: Script Msg: No world was found for object (/Game/User/UMG/UE_Button.UE_Button) passed in to UEngine::GetWorldFromContextObject().
LogScript: Warning: Script Msg called by: SelectionWidgetTools_C /Game/FirstPerson/Maps/FirstPersonMap.FirstPersonMap:SelectionWidgetTools_C_14

What can I do to spawn a widget inside my Editor Utility Widget at runtime/in blueprints?